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 <title>ia/ - Human Computer Interaction (HCI)</title>
 <link>http://iaslash.org/taxonomy/term/84/0</link>
 <description>Human-Computer Interaction (sometimes also referred to as Computer - Human Interaction, CHI) is the study of how people interact with computers and to what extent computers are or are not developed for successful interaction with human beings. (theusabilitycompany.com)</description>
 <language>en</language>
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 <title> Philadelphia Inquirer | 11/03/2003 | The Job | His work: Watching people use the Web</title>
 <link>http://iaslash.org/node/7561</link>
 <description>&lt;blockquote&gt;&lt;p&gt;Here's a zen question from the weird, wired world of the Web: Can there be an architect of something that will never exist in a three-dimensional form?&lt;/p&gt;
&lt;p&gt;This is Ben Levin's zone.&lt;/p&gt;
&lt;p&gt;His business card says 'User Experience Architect,' and the title isn't something cutesy dreamed up by a human-resource consultant who has been to too many motivational seminars.&lt;/p&gt;
&lt;p&gt;In the Web world, this is a common job title in the field of usability - the interaction of humans and computers.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;The article gets a few things wrong here and there but it's interesting nonetheless to see how our profession is depicted in lay terms.&lt;/p&gt;
</description>
 <pubDate>Tue, 13 Apr 2004 13:09:11 -0700</pubDate>
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<item>
 <title>UCD / UX / IA Salary survey</title>
 <link>http://iaslash.org/node/7545</link>
 <description>&lt;p&gt;There's a new &lt;a href="http://www.surveymonkey.com/s.asp?u=6615380395"&gt;salary survey&lt;/a&gt; that's open for participation until March 31, 2004 (&lt;a href="http://www.listserv.acm.org/archives/wa.cgi?A2=ind0403a&amp;#038;L=chi-idi&amp;#038;F=&amp;#038;S=&amp;#038;P=67"&gt;The official announcement is available here&lt;/a&gt;). It's is focused on UCD &amp;#038; HCI but has a number of questions where Information Architecture can be selected, and it's fairly comprehensive in many other respects.&lt;/p&gt;
&lt;p&gt;I think that it is beneficial for both practitioners and hiring managers to have accurate, realistic compensation information, and hopefully participating in this survey will help.&lt;/p&gt;
&lt;p&gt;FYI, more salary and compensation info is available at the &lt;a href="http://iawiki.net/salarySurveys"&gt;Salary Surveys page on the IAwiki&lt;/a&gt;.&lt;/p&gt;
</description>
 <pubDate>Sat, 06 Mar 2004 07:11:53 -0800</pubDate>
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 <title>Widgetopia</title>
 <link>http://iaslash.org/node/7513</link>
 <description>&lt;p&gt;&lt;a href="http://dev11.otherworks.com/theotherblog/Articles/2003/12/19/BcYAiHuYzq"&gt;Widgetopia&lt;/a&gt; - &lt;i&gt;Over time, Christina has pulled together a heap o' widgets... interesting... a blog being used as a notebook... ...&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.eleganthack.com/widgetopia/"&gt;link&lt;/a&gt;&lt;/i&gt; [&lt;a href="http://dev11.otherworks.com/theotherblog/&lt;/p&gt;
&lt;p&gt;"&gt;Other Blog (Tom Smith)&lt;/a&gt;]&lt;/p&gt;
</description>
 <pubDate>Fri, 19 Dec 2003 09:00:22 -0800</pubDate>
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 <title>Experience People recruting firm</title>
 <link>http://iaslash.org/node/7483</link>
 <description>&lt;p&gt;Challis Hodge has launched the UX recruiting firm, &lt;a href="http://www.experiencepeople.com/"&gt;Experience People, LLC&lt;/a&gt;.&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Experience People (XP) is a specialty firm with a laser focus on recruiting Experience Design and User Experience professionals for intermediate to senior level executive positions. &lt;/p&gt;
&lt;p&gt;XP works across industries matching the best companies with industry leaders in Design Management, Experience Planning, Creative Direction, Interaction Design, Information Architecture, User Research, Interface Design, Graphic Design and Academia.&lt;/p&gt;&lt;/blockquote&gt;
</description>
 <pubDate>Mon, 27 Oct 2003 00:49:16 -0800</pubDate>
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<item>
 <title>What being user-centered means for UX professional groups...</title>
 <link>http://iaslash.org/node/7443</link>
 <description>&lt;p&gt;Tog's initial branding argument for Interaction Architects has touched off a lot of discussion (even a mailing list dedicated to defining the damn thing). So far, it's generated a lot of heat and little light.&lt;/p&gt;
&lt;p&gt;However, three more formal responses have been interesting:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Lou Rosenfeld discusses how defining the damn thing is a waste of time. &lt;a href="http://www.boxesandarrows.com/archives/not_defining_the_damn_thing.php"&gt;(Not) Defining the damn thing&lt;/a&gt; - &lt;i&gt;Discussions of how we should label ourselves and define our work are like flu epidemics. They break out from time to time, follow a fairly predictable course, and often make us want to barf.&lt;/i&gt; [&lt;a href="http://www.boxesandarrows.com/"&gt;Boxes and Arrows&lt;/a&gt;] &lt;strong&gt;Update:&lt;/strong&gt; Lou dropped a note to let us know that he wrote this article before Tog's article was posted. Still very applicable.
&lt;li&gt;
&lt;li&gt;Mark Hurst thinks that &lt;a href="http://www.goodexperience.com/columns/03/0808.disappear.html"&gt;usability professionals should disappear&lt;/a&gt;...that a good UX professional is invisible like a good interface - we just facilitate things. While the point that the whole defining the damn thing discussion is  narcissistic and &lt;strong&gt;not user centered at all&lt;/strong&gt;, the notion of a disappearing act seems naive - unseen functions become re-engineered functions.&lt;/li&gt;
&lt;li&gt;Finally, and most interesting, is Beth Mazur's notion that the key need is not a new dedicated specialist organization (as Tog is proposing), but &lt;strong&gt;&lt;a href="http://www.idblog.org/archives/000276.html"&gt;an umbrella organization to evangelize user experience with executives, analysts, government, and media&lt;/a&gt;&lt;/strong&gt;. Her nominee: spin off AIGA-ED from AIGA.&lt;br /&gt;
I completely agree - the Interaction Architecture Association is all well and good, as is a new Information Design professional group, if some people have their way. But they don't address the real reasons the UX disciplines are seen as tactical. It's not a branding problem. It's an understanding problem...and largely for UX professionals not understanding business, and not speaking to business on its own terms.&lt;br /&gt;
An umbrella organization can &lt;strong&gt;address executives and other decision makers and influencers with language and messages tailored to those audiences&lt;/strong&gt;, and educate practitioners about how to do the same. That's being user-centered, instead of navel-gazing terminology debates. That's something to get excited about. I hope it happens soon.&lt;/li&gt;
&lt;/ul&gt;
</description>
 <pubDate>Fri, 15 Aug 2003 10:33:51 -0700</pubDate>
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<item>
 <title>Maybe usability is rocket science, after all.</title>
 <link>http://iaslash.org/node/7370</link>
 <description>&lt;p&gt;The &lt;a href="http://www.grc.nasa.gov/WWW/usability/index.html"&gt;Usability Engineering Team&lt;/a&gt; at NASA's Glenn Research Center have a site that offers help to teams adopting user centered design. Highlights include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.grc.nasa.gov/WWW/usability/documentscss.html"&gt;Templates&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.grc.nasa.gov/WWW/usability/top10css.html"&gt;10 great reasons to do usability&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.grc.nasa.gov/WWW/usability/processcss.html"&gt;User-Centered Design process&lt;/a&gt; with checklist.
&lt;/ul&gt;
</description>
 <pubDate>Tue, 27 May 2003 10:51:05 -0700</pubDate>
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 <title>IT &amp;amp; Society special issue on Web Navigation</title>
 <link>http://iaslash.org/node/7347</link>
 <description>&lt;p&gt;On SIGIA, Dick Hill points out this journal. Edited by Ben Schneiderman, the Winter Issue of IT &amp;amp; Society was dedicated to &lt;a href="http://www.stanford.edu/group/siqss/itandsociety/v01i03/abstract.html"&gt;Web Navigation&lt;/a&gt; and contains articles ranging from user frustration, to PDAs, to browser design.&lt;/p&gt;
</description>
 <pubDate>Wed, 23 Apr 2003 15:21:09 -0700</pubDate>
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<item>
 <title>HelloWorld - socially networked software</title>
 <link>http://iaslash.org/node/7319</link>
 <description>&lt;p&gt;Cooperating Systems released a downloadable version of &lt;a href="http://www.cooperatingsystems.com/helloworld/feature-overview/index.html"&gt;HelloWorld&lt;/a&gt; this week. HelloWorld aims to create a platform for &amp;quot;social computing&amp;quot;.
&lt;p&gt;
Alongside the chat, file transfer, personal publishing, HelloWorld displays geographic visualization of nodes in the network. I'm not sure what level of detail the visualization has - my own social network has multiple nodes close together. Not sure how well I can separate a cluster of 8 people in Edmonton at the level shown in the &lt;a href="http://www.cooperatingsystems.com/helloworld/screenshots/index.html"&gt;screenshots&lt;/a&gt;.
&lt;p&gt;
This &lt;a href="http://www.cooperatingsystems.com/resources/downloads/documentation/COSI-WP-DNODE-Y02M09D15.PDF"&gt;social computing brochure&lt;/a&gt; (2.5mb pdf for 3 pg doc?) concisely captures CoSi's ambition.  The &lt;a href="http://www.cooperatingsystems.com/resources/downloads/documentation/COSI-HW-RQUIDE-Y02M08D30.PDF"&gt;Reviewer's Guide&lt;/a&gt; (800kb pdf, 36 pages) provides more depth.
&lt;p&gt;
They have a &lt;small&gt;market is the conversation&lt;/small&gt; &lt;a href="http://www.cooperatingsystems.com/culture/lobby/index.html"&gt;discussion area&lt;/a&gt; with topics on social computing, their product, etc. &lt;small&gt;(thanks &lt;a href="http://www.yarone.com"&gt;Yarone&lt;/a&gt;)&lt;/small&gt;&lt;/p&gt;
</description>
 <pubDate>Thu, 03 Apr 2003 20:22:19 -0800</pubDate>
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<item>
 <title>Jakob's best Alertbox in a long time.</title>
 <link>http://iaslash.org/node/7273</link>
 <description>&lt;p&gt;The advice on intranets and staff directories is useful in Jakob's latest piece &lt;a href="http://www.useit.com/alertbox/20030224.html"&gt;Employee Directory Search: Resolving Conflicting Usability Guidelines&lt;/a&gt;. But that's not why I think it's the best Alertbox in recent memory. It's because it shows the complex and paradoxical issues that comes with any signficant design.&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;
&amp;quot;It is very common to have conflicting usability guidelines. They are called "guidelines" rather than "specifications" for a reason: they are necessarily fuzzy because they relate to human behavior.&lt;br /&gt;
&lt;strong&gt;Interface design requires trade-offs.&lt;/strong&gt; The challenge is in knowing how to balance the conflicting guidelines and in understanding what is most important in a given situation.&amp;quot;
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;While he still suggests usability testing as the resolution to the guideline conflict (not always true), it's a refreshing dose of dogma-lite Nielsen.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; Christina's got an interesting take on why &lt;a href="http://www.eleganthack.com/archives/003265.html#003265"&gt;guidelines don't really help novices&lt;/a&gt;.&lt;/p&gt;
</description>
 <pubDate>Wed, 26 Feb 2003 11:27:38 -0800</pubDate>
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 <title>Objections to objections to user-centered design</title>
 <link>http://iaslash.org/node/7265</link>
 <description>&lt;p&gt;In the final issue of New Architect JJG's article &lt;a href="http://www.newarchitectmag.com/documents/s=2452/na0303c/index.html"&gt;All Those Opposed&lt;/a&gt; refutes common objections to a user-centered design approach.&lt;/p&gt;
</description>
 <pubDate>Sat, 22 Feb 2003 13:56:50 -0800</pubDate>
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<item>
 <title>Steve Krug Interview</title>
 <link>http://iaslash.org/node/7146</link>
 <description>&lt;p&gt;&lt;a href="http://www.othermedia.com/blog/"&gt;Tom&lt;/a&gt; pointed to the since1968 interview with &lt;a href="http://www.since1968.com/interviews.cfm?id=9"&gt;Steve Krug&lt;/a&gt;.&lt;/p&gt;
</description>
 <pubDate>Wed, 11 Dec 2002 11:34:02 -0800</pubDate>
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<item>
 <title>Moving beyond the Web as a single-user system</title>
 <link>http://iaslash.org/node/7106</link>
 <description>&lt;p&gt;There are some instances of Web sites that begin to have interaction that extends beyond the client/server model. &lt;a href="http://www.tag-board.com/"&gt;Tag Board&lt;/a&gt; for weblogs is a subtle example of it. However, the Web itself remains a &lt;a href="http://www.theideabasket.com/index.php/article/articleview/71/1/2"&gt;single-user system&lt;/a&gt;. Arguably, the Web becomes more valuable as a greater number of people use and contribute to it.&lt;/p&gt;
</description>
 <pubDate>Tue, 19 Nov 2002 20:10:54 -0800</pubDate>
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